
hide (non-rare) arrows and bolts and throwing potions. hide lower grade gems, based on character level. only two best tiers of health/mana potions shown, based on character level.
minimal size of gold piles limited depending on character level. show charms, jewelry, uniques, set items and other important stuff. different display options for every set of items' tier (normal, exceptional, elite), quality (inferior, superior, magic etc.) and number of sockets. potentially expensive items show their vendor price. socketed items have number of sockets followed after their names. uniques and runewords have 'uniq' and 'runeword' marks for ease of distinguish. all ethereal items now preceded with word "etherial". exceptional items have red asterix mark after their name, elite items have two. be short and crystal clear to understand. keep game experience as vanilla as possible. At character levels 1-4 filter shows everything, from level 5 it hides inferior items, from level 10 it begins to hide more and more items, considered useless, based on certain character level thresholds. It supposed to be sane defaut itemfilter which doesn't strips out anything important for new players' experience.Īs opposed to other lootfilters, consisting of 1000-2000 lines of code, it has only ~100 lines (not including comments), and it's very easy to understand and modify.
It isn't supposed to shorten items' names to 2-3 char abbreviations unknown to new players. It isn't supposed to hint you about crafting bases or something, it isn't supposed to hide maximum loot as possible, or show names of unidentified uniques and set items like if you already identified it. Unlike others, this filter is rather different. Simplicity is made for casual Diablo II players - not for powerplay and high-efficient grind, but for smoother vanilla experience with some non-intrusive quality-of-life features. ( More information about loot filtration syntax can be found here) Before: JNarical's simplest lootfilter for Path of Diablo.